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Implementing textural features on GPUs for improved real-time pavement distress detection

机译:在GPU上实现纹理特征以改善实时路面遇险检测

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The condition of municipal roads has deteriorated considerably in recent years, leading to large scale pavement distress such as cracks or potholes. In order to enable road maintenance, pavement distress should be timely detected. However, manual investigation, which is still the most widely applied approach toward pavement assessment, puts maintenance personnel at risk and is time-consuming. During the last decade, several efforts have been made to automatically assess the condition of the municipal roads without any human intervention. Vehicles are equipped with sensors and cameras in order to collect data related to pavement distress and record videos of the pavement surface. Yet, this data are usually not processed while driving, but instead it is recorded and later analyzed off-line. As a result, a vast amount of memory is required to store the data and the available memory may not be sufficient. To reduce the amount of saved data, the authors have previously proposed a graphics processing units (GPU)-enabled pavement distress detection approach based on the wavelet transform of pavement images. The GPU implementation enables pavement distress detection in real time. Although the method used in the approach provides very good results, the method can still be improved by incorporating pavement surface texture characteristics. This paper presents an implementation of textural features on GPUs for pavement distress detection. Textural features are based on gray-tone spatial dependencies in an image and characterize the image texture. To evaluate the computational efficiency of the GPU implementation, performance tests are carried out. The results show that the speedup achieved by implementing the textural features on the GPU is sufficient to enable real-time detection of pavement distress. In addition, classification results obtained by applying the approach on 16,601 pavement images are compared to the results without integrating textural features. There results demonstrate that an improvement of 27% is achieved by incorporating pavement surface texture characteristics.
机译:近年来,市政道路的状况已大大恶化,导致大规模的路面窘迫,例如裂缝或坑洼。为了能够进行道路维护,应及时发现路面故障。然而,人工调查仍然是路面评估中应用最广泛的方法,它使维护人员面临风险,并且很费时间。在过去的十年中,已经做出了许多努力来自动评估市政道路的状况,而无需任何人工干预。车辆配备有传感器和摄像头,以收集与路面遇险有关的数据并记录路面的视频。但是,在驾驶时通常不处理此数据,而是记录并随后进行离线分析。结果,需要大量的存储器来存储数据,并且可用存储器可能不足。为了减少保存的数据量,作者先前已经提出了一种基于路面图像的小波变换的,启用图形处理单元(GPU)的路面遇险检测方法。 GPU实现可实时检测路面遇险情况。尽管该方法中使用的方法提供了很好的结果,但仍可以通过合并路面表面纹理特征来改进该方法。本文介绍了用于路面破损检测的GPU上纹理特征的实现。纹理特征基于图像中的灰度空间依赖性,并表征图像纹理。为了评估GPU实现的计算效率,进行了性能测试。结果表明,通过在GPU上实现纹理特征所实现的加速足以实现对路面窘迫的实时检测。此外,将通过在16601个路面图像上应用该方法获得的分类结果与不整合纹理特征的结果进行比较。结果表明,通过结合路面的表面纹理特征,可实现27%的改善。

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