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Information Tracking in Games on Graphs

机译:图形游戏中的信息跟踪

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摘要

When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acquired in a play of infinite duration may, however, lead to infinite hierarchies of higher-order knowledge. We present a construction that makes explicit which higher-order knowledge is relevant in a game and allows us to describe a class of games that admit coordinated winning strategies with finite memory.
机译:当试图在游戏中使用不完美的信息进行协调时,玩家通常需要知道其他玩家所知道的知识。但是,跟踪在无限时长的游戏中获取的信息可能会导致高阶知识的无限层次。我们提出了一种结构,该结构明确了游戏中哪些高级知识是相关的,并允许我们描述一类允许使用有限记忆的协调制胜策略的游戏。

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