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A Visual Haptic System for Children with Learning Disabilities: Software and Hardware Design Considerations

机译:视障儿童视觉触觉系统:软件和硬件设计注意事项

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Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play. Technological advancements, especially in the field of Virtual Environment and Haptics, provide the opportunity to incorporate force feedback and multiple sensory modalities (visual, auditory, tactile and proprioceptive) into interactive games. This paper presents a preliminary qualitative evaluation of three iterations of haptic games designed to improve visual-motor integration in children with a spectrum of learning disabilities. Data was collected from ten children to evaluate - 1) the usability of the games, in terms of children's engagement, sustained interest and level of fun in playing the games, and 2) the compatibility of the system's hardware with Occupational Therapy standards. The results indicate that children enjoyed playing most games, demonstrated sustained interest and were not resistant to interacting with the technology. This result is promising and lends credence to the feasibility of implementing training interventions using Haptics. Lessons learned and recommendations for future design have been discussed both from the standpoint of interaction design and Occupational Therapy. The paper demonstrates the value of the multidisciplinary approach of combining both usability and occupation therapy evaluation methods to improve the software and hardware design of the haptic device.
机译:研究表明,有学习障碍的儿童在视觉运动整合方面表现出很大的挑战。尽管有专门针对视觉运动整合的职业治疗干预措施,但计算机游戏和虚拟玩具现已变得越来越流行,已成为儿童学习和游戏的组成部分。技术进步,特别是在虚拟环境和触觉技术领域,为将力反馈和多种感官模式(视觉,听觉,触觉和本体感觉)纳入互动游戏提供了机会。本文对触觉游戏的三个迭代进行了初步的定性评估,旨在改善患有学习障碍的儿童的视觉运动整合。从十个孩子那里收集了数据,以评估-1)游戏的可用性,如孩子的参与度,持续的兴趣和玩游戏的乐趣水平,以及2)系统的硬件与职业疗法标准的兼容性。结果表明,孩子们喜欢玩大多数游戏,表现出持续的兴趣,并且不抗拒与技术互动。这一结果令人鼓舞,并为使用Haptics实施培训干预措施的可行性提供了依据。从交互设计和职业治疗的角度讨论了所学到的教训和对未来设计的建议。本文证明了将可用性和职业治疗评估方法相结合的多学科方法对改进触觉设备的软件和硬件设计的价值。

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