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Veconlab Classroom Clicker Games: The Wisdom of Crowds and the Winner's Curse

机译:Veconlab课堂答题器游戏:人群的智慧和胜利者的诅咒

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摘要

The authors present a classroom "clicker" exercise in which students are asked to guess the number of items in a clear container before bidding on a money prize worth a penny for each item. Even if the distribution of guesses is unbiased, the highest bidder is likely to have overestimated the true number and ended up with a loss. Because winning becomes an increasingly rare and informative event as the number of bidders increases, the exercise generates a dramatic "winner's curse" in large classes where clicker systems are commonly used. Initial guesses about the number of items tend to suffer from perception bias, and this partial failure of the "wisdom of the crowds" can make bids even less rational.
机译:作者提出了一个课堂“答题器”练习,在该练习中,学生被要求在一个透明容器中猜测物品的数量,然后才为每个物品出价一美分的奖金。即使猜测的分布是公正的,出价最高的人也可能高估了真实数字并最终蒙受了损失。由于随着竞标者数量的增加,中奖变得越来越少见,信息量也越来越大,因此这种练习在通常使用点击器系统的大班中产生了戏剧性的“中奖者诅咒”。对项目数量的初步猜测往往会受到感知偏差的影响,而“人群的智慧”的这种部分失败会使出价变得不那么合理。

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