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首页> 外文期刊>Journal of Computing and Information Science in Engineering >Peg-in-Hole Revisited: A Generic Force Model for Haptic Assembly
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Peg-in-Hole Revisited: A Generic Force Model for Haptic Assembly

机译:再谈钉孔:触觉装配的通用力模型

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The development of a generic and effective force model for semi-automatic or manual virtual assembly with haptic support is not a trivial task, especially when the assembly constraints involve complex features of arbitrary shape. The primary challenge lies in a proper formulation of the guidance forces and torques that effectively assist the user in the exploration of the virtual environment (VE), from repulsing collisions to attracting proper contact. The secondary difficulty is that of efficient implementation that maintains the standard 1 kHz haptic refresh rate. We propose a purely geometric model for an artificial energy field that favors spatial relations leading to proper assembly, differentiated to obtain forces and torques for general motions. The energy function is expressed in terms of a cross-correlation of shape-dependent affinity fields, precomputed offline separately for each object. We test the effectiveness of the method using familiar peg-in-hole examples. We show that the proposed technique unifies the two phases of free motion and precise insertion into a single interaction mode and provides a generic model to replace the ad hoc mating constraints or virtual fixtures, with no restrictive assumption on the types of the involved assembly features.
机译:开发具有触觉支持的半自动或手动虚拟装配的通用有效力模型并不是一件容易的事,尤其是当装配约束涉及任意形状的复杂特征时。主要挑战在于如何正确制定引导力和扭矩,从而有效地帮助用户探索虚拟环境(VE),从排斥碰撞到吸引适当的接触。第二个困难是有效实施的问题,即保持标准的1 kHz触觉刷新率。我们为人工能量场提出了一个纯几何模型,该模型有利于导致正确组装的空间关系,可以区分以获得一般运动的力和扭矩。能量函数以形状相关的亲和力场的互相关表示,对每个对象分别进行离线离线计算。我们使用熟悉的钉入孔示例测试该方法的有效性。我们表明,所提出的技术将自由运动和精确插入到单个交互模式的两个阶段统一起来,并提供了一个通用模型来替换临时匹配约束或虚拟固定装置,而对所涉及的装配特征的类型没有限制性假设。

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