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Layered Textures for Image-Based Rendering

机译:用于基于图像的渲染的分层纹理

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An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile, some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed, supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques.
机译:本文对纹理映射进行了扩展,以提高基于图像的渲染效率。对于在每个像素处具有正交位移的深度图像,通过位移将其分解为一系列分层纹理(LT),每个纹理对其所有纹理像素都具有相同的位移。同时,内插一些分层纹理的纹素,以获得深度图像中表示的模型的连续3D逼近。因此,可以使用平面到平面纹理映射来映射这些分层纹理以生成新颖的视图,并且可以获得以下优点:加快渲染速度,支持3D表面细节和视图运动视差并避免昂贵在渲染阶段填充孔的任务。实验结果表明,与许多著名的基于图像的渲染技术相比,该新方法可以生成高质量的图像并且运行速度更快。

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