In computer graphics, textures are an important tool to model small scale detail. Fur falls is one such case. Due to its large numbers, fur can be hard to render in real-time, if done strand by strand. There are several methods that make use of textures to render fur (see Sec. 2). Textures, by nature, work well in representing static detail. But, in real life surfaces covered by fur tend to be fluffy and soft. However, previous methods only render the fur texture as if it was static detail.
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