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Rendering Dynamic Wet Fur Using Layered Textures

机译:使用分层纹理渲染动态湿毛

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In computer graphics, textures are an important tool to model small scale detail. Fur falls is one such case. Due to its large numbers, fur can be hard to render in real-time, if done strand by strand. There are several methods that make use of textures to render fur (see Sec. 2). Textures, by nature, work well in representing static detail. But, in real life surfaces covered by fur tend to be fluffy and soft. However, previous methods only render the fur texture as if it was static detail.
机译:在计算机图形学中,纹理是对小比例细节建模的重要工具。皮毛跌倒就是这样一种情况。由于皮毛数量众多,如果一束一丝地完成,皮毛可能很难实时渲染。有几种利用纹理渲染毛发的方法(请参见第2节)。从本质上讲,纹理可以很好地表现静态细节。但是,在现实生活中,被皮毛覆盖的表面往往蓬松而柔软。但是,以前的方法仅将毛发纹理渲染为静态细节。

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