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AN EFFICIENT MEMORY ADDRESS CONVERTER FOR SoC-BASED 3D GRAPHICS SYSTEM

机译:基于SoC的3D图形系统的高效内存地址转换器

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In this paper, we propose an architecture level analysis of the frame buffer access pattern of the recent 3D graphics accelerators that utilize multiple pipelined rendering engines. Based on this analysis, we propose an energy efficient memory address converter for an SoC-based 3D graphics system with an SDRAM frame buffer. About 30% of energy reduction and 20% of runtime reduction is obtained with the address converter. With dynamic power management feature of SDRAM, the energy gains increase to about 50%. The energy and runtime gains are generated by an access pattern analysis based division and assignment of frame buffer onto multiple memory modules. With this proposed access pattern analysis, a frame buffer system optimization of an IP-based 3D graphics accelerator can be performed at early architecture design level.
机译:在本文中,我们提出了利用多个流水线渲染引擎的最新3D图形加速器的帧缓冲区访问模式的体系结构级别分析。基于此分析,我们提出了一种具有SDRAM帧缓冲区的基于SoC的3D图形系统的节能存储地址转换器。使用地址转换器可节省大约30%的能源,减少20%的运行时间。借助SDRAM的动态电源管理功能,能耗可提高至约50%。通过基于访问模式分析的划分和将帧缓冲区分配给多个内存模块来生成能量和运行时间增益。使用此建议的访问模式分析,可以在早期体系结构设计级别对基于IP的3D图形加速器进行帧缓冲区系统优化。

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