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首页> 外文期刊>Journal of ambient intelligence and smart environments >Playful interaction for learning collaboratively and individually
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Playful interaction for learning collaboratively and individually

机译:有趣的互动,可进行协作式学习

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摘要

Playful interactions facilitate the development of engaging applications for different purposes. This aspect is very important for serious games, and especially when these games are for children. Another aspect to consider is the interaction among children, which could be a great reinforcement in learning environments. Children enjoy playing, and they like playing with other children. This relationship could encourage their motivation and their learning outcomes. In this paper, a playful interaction system for learning about a period of history is presented. The interaction of the system was achieved using natural gestures and the visualization was autostereoscopic. A study was carried out to determine whether their learning outcomes were greater playing collaboratively or playing individually. Forty six children from 7 to 10 years old participated in the study. The analysis of the pre-tests and the post-tests indicate that the children increased their knowledge about historical periods after playing with the two modes. Therefore, the game could be used as an effective transmitter of knowledge both collaboratively and individually. When the post-knowledge scores for the two modes were compared, statistically significant differences were found in favor of the collaborative mode. Therefore, the collaborative mode facilitates learning to a greater extent than the individual mode. The rest of the questions indicated that the children had a lot of fun while playing the game; they found the game easy to play; they would recommend the game to their friends; and they scored the game as a mean of 9.57 over 10. Finally, we believe that the combination of playful interaction and autostereoscopy is an option that should be exploited not only for the development of computer-supported learning systems, but also for the development of systems for different purposes.
机译:有趣的交互促进了出于不同目的开发引人入胜的应用程序。这一点对于严肃的游戏非常重要,尤其是当这些游戏是针对儿童的。要考虑的另一个方面是儿童之间的互动,这可以极大地增强学习环境。孩子们喜欢玩,他们喜欢和其他孩子一起玩。这种关系可以鼓励他们的动力和学习成果。在本文中,提出了一种用于学习一段历史的有趣的互动系统。系统的交互是使用自然手势实现的,可视化是自动立体的。进行了一项研究,以确定他们的学习成果是在协作游戏还是在单独游戏中都更好。 7至10岁的46名儿童参加了这项研究。对前测和后测的分析表明,孩子们在玩了两种模式后增加了对历史时期的了解。因此,该游戏可以被用作协作和单独的有效知识传播者。当比较两种模式的知识后得分时,发现统计学上的显着差异有利于协作模式。因此,协作模式比单独模式更有利于学习。其余的问题表明孩子们在玩游戏时玩得很开心。他们发现游戏容易玩;他们会向朋友推荐游戏;他们在游戏中的平均得分为9.57(满分10分)。最后,我们认为,娱乐性互动和自动立体检查相结合是一种选择,不仅应用于开发计算机支持的学习系统,还应用于开发游戏。不同目的的系统。

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