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CAUTION, ANIMATED VIOLENCE: Assessing the Efficacy of Violent Video Game Ratings

机译:小心,动画暴力:评估暴力视频游戏评分的功效

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Video games, along with other types of violent media, are heavily consumed by young people. Concern over the effects of violent video game content on child development has led to the establishment of a ratings system to help parents understand and manage video game consumption. However, it is unclear just how effective or diagnostic these ratings are for the intended audience. In this paper, we examine video game rating perceptions and suggest that "desensitizing" may influence young people's perceptions of ratings, while prior experiences may create perceptual biases that influence how rating information is perceived by adults. Further, we show that certain rating content descriptors may strengthen perceptual biases, suggesting a need to reevaluate the current video game rating system.
机译:电子游戏以及其他类型的暴力媒体被年轻人大量消费。由于担心暴力视频游戏内容对儿童发育的影响,因此建立了评分系统,以帮助父母了解和管理视频游戏的消费。但是,尚不清楚这些评级对目标受众的有效性或诊断性。在本文中,我们研究了视频游戏的分级感知,并建议“降低敏感性”可能会影响年轻人对分级的感知,而以前的经验可能会产生感知偏差,从而影响成年人对分级信息的感知方式。此外,我们表明某些评级内容描述符可能会增强感知偏差,这表明需要重新评估当前的视频游戏评级系统。

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