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Selling violent video game solutions: A look inside the APA's internal notes leading to the creation of the APA's 2005 resolution on violence in video games and interactive media

机译:销售暴力视频游戏解决方案:在APA的内部注释内部,导致APA 2005年度关于视频游戏和互动媒体的暴力事件的决议

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摘要

For decades politicians, parent groups, researchers, media outlets, professionals in various fields, and laymen have debated the effects playing violent video games have on children and adolescents. In academia, there also exists a divide as to whether violent video games cause children and adolescents to be aggressive, violent, and even engage in criminal behavior. Given inconsistencies in the data, it may be important to understand the ways and the reasons why professional organizations take a stance on the violent video game effects debate which may reflect greater expressed certitude than data can support. This piece focuses on the American Psychological Association's internal communications leading to the creation of their 2005 Resolution on Violence in Video Games and Interactive Media. These communications reveal that in this case, the APA attempted to "sell" itself as a solution to the perceived violent video game problem. The actions leading to the 2005 resolution are then compared to the actions of the APA's 2013-2015 Task Force on Violent Media. The implications and problems associated with the APA's actions regarding violent video games are addressed and discussed below. (C) 2018 Elsevier Ltd. All rights reserved.
机译:几十年的政治家,父母群体,研究人员,媒体网点,各个领域的专业人士以及行长已经讨论了对儿童和青少年进行暴力视频游戏的影响。在学术界,也存在暴力视频游戏是否导致儿童和青少年侵略性,暴力,甚至从事犯罪行为的分歧。在数据中不一致,了解专业组织在暴力视频游戏效果上争取的争论辩论可能是重要的,这可能很重要,这可能反映比数据能够支持更大的表达的经验。这件作品侧重于美国心理协会的内部通信,导致2005年关于视频游戏和互动媒体的暴力行为的决议。这些通信揭示了在这种情况下,APA试图“销售”作为对感知暴力视频游戏问题的解决方案。然后将导致2005号决议的行动与暴力媒体上的APA 2013-2015工作队的行为进行比较。下面解决和讨论了与APA对暴力视频游戏的动作相关的影响和问题。 (c)2018年elestvier有限公司保留所有权利。

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