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An Artificial Intelligence-Based Vehicular System Simulator

机译:基于人工智能的车辆系统模拟器

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This paper presents a vehicular system simulator, which enables the human player to race a car against three system-controlled cars in a three-dimensional road system. The objective of the vehicular system simulator is not to support defeating the opponent in a car race, but to provide the player with a challenging and enjoyable racing experience. Therefore, it is important that the system simulates human driving behavior and adopts cognitive computing. The paper discusses development of the vehicular system simulator using the artificial intelligence (AI) techniques that are supported in the game engine of Unity. The design and implementation of the vehicular system simulator are presented. The discussion includes some possible extensions of the current version of the system so that it can be adapted to be a simulation system for education purposes
机译:本文提出了一种车辆系统模拟器,使人类玩家可以在三维道路系统中将汽车与三辆系统控制的汽车进行比赛。车辆系统模拟器的目的不是在赛车中支持击败对手,而是为玩家提供具有挑战性和令人愉快的赛车体验。因此,该系统模拟人的驾驶行为并采用认知计算非常重要。本文讨论了使用Unity游戏引擎中支持的人工智能(AI)技术开发车辆系统模拟器的方法。介绍了车载系统模拟器的设计与实现。讨论包括系统当前版本的一些可能扩展,以便可以将其改编为用于教育目的的模拟系统。

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