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首页> 外文期刊>International Journal of Pattern Recognition and Artificial Intelligence >Time-Optimal Digital Geometry Algorithms on Meshes with Multiple Broadcasting
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Time-Optimal Digital Geometry Algorithms on Meshes with Multiple Broadcasting

机译:多重广播网格上时间最优的数字几何算法

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摘要

The main contribution of this work is to show that a number of digital geometry problems can be solved elegantly on meshes with multiple broadcasting by using a time-optimal solution to the leftmost one problem as a basic subroutine. Consider a binary image pretiled onto a mesh with multiple broadcasting of size n~(1/2) x n~(1/2) one pixel per processor. Our first contribution is to prove an Ω(n~(1/6)) time lower bound for the problem of deciding whether the image contains at least one black pixel. We then obtain time lower bounds for many other digital geometry problems by reducing this fundamental problem to all the other problems of interest. Specifically, the problems that we address are: detecting whether an image contains at least one black pixel, computing the convex hull of the image, computing the diameter of an image, deciding whether a set of digital points is a digital line, computing the minimum distance between two images, deciding whether two images are linearly separable, computing the perimeter, area and width of a given image. Cur second contribution is to show that the time lower bounds obtained are tight by exhibiting simple O(n~(1/6)) time algorithms for these problems. As previously mentioned, an interesting feature of these algorithms is that they use, directly or indirectly, an algorithm for the leftmost one problem recently developed by one of the authors.
机译:这项工作的主要贡献是表明,通过使用最左边问题的时间最优解作为基本子例程,可以在具有多重广播的网格上优雅地解决许多数字几何问题。考虑一个二进制图像,该图像预存到网格上,每个处理器的广播大小为n〜(1/2)x n〜(1/2)多个像素。我们的第一个贡献是证明Ω(n〜(1/6))时间下限,用于确定图像是否包含至少一个黑色像素。然后,通过将这个基本问题简化为所有其他感兴趣的问题,我们获得了许多其他数字几何问题的时间下界。具体来说,我们要解决的问题是:检测图像是否包含至少一个黑色像素;计算图像的凸包;计算图像的直径;确定一组数字点是否为数字线;计算最小值计算两个图像之间的距离,确定两个图像是否线性可分离,计算给定图像的周长,面积和宽度。当前的第二贡献是通过针对这些问题展示简单的O(n〜(1/6))时间算法来证明获得的时间下界是紧密的。如前所述,这些算法的一个有趣特征是它们直接或间接地使用一种算法来解决一位作者最近开发的最左边的一个问题。

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