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Time-optimal proximity algorithms on meshes with multiple broadcasting

机译:具有多重广播的网格上的时间最优邻近算法

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The all-nearest neighbor problem (ANN) is stated as follows: given a set of points in the plane, determine for every point in S, a point that lies closest to it. The ANN problem is central to VLSI design, computer graphics, pattern recognition, and image processing, among others. We propose two time-optimal algorithms to solve the ANN problem for an arbitrary set of points in the plane and also for the special case in which the points are vertices of a convex polygon. Both algorithms run on meshes with multiple broadcasting. We first establish an /spl Omega/(log n) time lower bound for the task of solving an arbitrary n-point instance of the ANN problem, even if the points are the vertices of a convex polygon. This lower bound holds for both the CREW-PRAM and for the mesh with multiple broadcasting. Next, we show that the bound is tight by exhibiting algorithms solving the problem in O(log n) time on a mesh with multiple broadcasting of size n/spl times. The first algorithm is for an arbitrary point-set, while the second solves the problem in the special case when the points are the vertices of a convex polygon.
机译:全部最近邻居问题(ANN)表示如下:给定平面中的一组点,确定S中的每个点,最接近它的一个点。 ANN问题对于VLSI设计,计算机图形学,模式识别和图像处理等至关重要。我们提出了两种时间最优算法来解决平面中任意点集合以及点是凸多边形的顶点的特殊情况的ANN问题。两种算法都在具有多个广播的网格上运行。我们首先为解决ANN问题的任意n点实例的任务建立/ spl Omega /(log n)时间下限,即使这些点是凸多边形的顶点也是如此。这个下限对于CREW-PRAM和具有多重广播的网格都适用。接下来,我们通过展示在大小为n / spl times / n的多个广播的网格上展示解决O(log n)时间问题的算法来证明边界是紧密的。第一种算法是针对任意点集的,而第二种算法是在点为凸多边形的顶点的特殊情况下解决该问题的。

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