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Designing discovery learning environments: process analysis and implications for designing an information system

机译:设计发现学习环境:过程分析和设计信息系统的意义

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摘要

A systematic analysis of the design process of authors of (simulation based) discovery learning environments was carried out. The analysis aimed at identifying the design activities of authors and categorising knowledge gaps that they experience. First, five existing studies were systematically examined to create an overview of essential characteristics of the instructional design process. Second, an empirical study was carried out in which subjects were asked to design a discovery learning session for the topic of kinematics at a middle-vocational school level. A method of repeated prompted retrospection with structured questions was used. The verbal protocols were analysed to obtain detailed information about the design process, the knowledge applied and the operators used. Results showed that our designers displayed serious knowledge gaps. To help authors or designers to cope with these knowledge gaps, an information system was created that can be consulted during the design process 'just-in-time'.
机译:对(基于模拟的)发现学习环境的作者的设计过程进行了系统分析。该分析旨在确定作者的设计活动,并对他们遇到的知识差距进行分类。首先,系统地检查了五项现有研究,以概述教学设计过程的基本特征。其次,进行了一项实证研究,其中要求受试者在中等职业学校水平上针对运动学主题设计发现学习课程。使用了一种对结构化问题进行反复提示回顾的方法。分析口头协议以获得有关设计过程,所应用的知识和所使用的运算符的详细信息。结果表明,我们的设计师表现出严重的知识差距。为了帮助作者或设计师应对这些知识鸿沟,创建了一个信息系统,可以在设计过程中“及时”查询该信息系统。

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