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首页> 外文期刊>International Journal of Innovation and Learning >Students playing computer games with elements of violence's self-evaluation - what can we learn from this?
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Students playing computer games with elements of violence's self-evaluation - what can we learn from this?

机译:学生在玩带有暴力自我评估元素的电脑游戏-我们可以从中学到什么?

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摘要

The use of social networks in primary schools has become an imperative of modern times. Adding a profile has become more common in lower grades of primary school. Although the creation of a profile on social networks is forbidden to children under thirteen, many of them use a fake date of birth, or rely on an insufficient knowledge of safety statements and control by the parents, teachers, professors. More frequently, children have the possibility of an 'uncontrolled' access to social networks. Future MAs of primary school teaching meet the safety statements for the access to social networks in some of their compulsory courses, and later on, during their practice, volunteering and work, they will be able to transfer the acquired knowledge and skills to children and parents. Since most of the students spend their free time (and usually time intended for learning and lectures as well) on the use of social networks and playing online computer games every day, we have conducted a research on the students playing computer games with and without elements of violence's self-evaluation on the frequency of use of social networks and their applications.
机译:在小学中使用社交网络已成为现代的当务之急。在小学低年级,添加个人资料已变得越来越普遍。尽管十三岁以下的孩子禁止在社交网络上创建个人资料,但其中许多人使用假出生日期,或依靠对安全性声明和父母,老师和教授的控制知识不足。儿童更频繁地可能无法控制地访问社交网络。未来的小学教学硕士在其一些必修课程中符合访问社交网络的安全声明,随后,在他们的实践,志愿活动和工作中,他们将能够将所获得的知识和技能转移给儿童和父母。由于大多数学生每天都将业余时间(以及通常用于学习和演讲的时间)用于社交网络的使用和玩在线计算机游戏,因此我们对学生玩有无元素的计算机游戏进行了研究。自我对社交网络使用频率及其应用的自我评估。

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