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Researching and Developing Serious Games as Interactive Learning Instructions

机译:研究和开发严肃游戏作为互动学习指导

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As serious games gain momentum in the academic arena, no doubt more educators and instructional technologists will begin considering the possibility of making their own games for instruction. As developers of instructional resources, instructional technologists need to steer clear of producing more 'video 'games, and instead, developing more 'serious 'games that incorporate both learning and assessment. The research community needs to learn from tested processes and best practices to avoid repeating old mistakes. The model for serious game making presented in this article has been used successfully for the creation of an award winning project, and will now be shared for the benefits of fellow researchers, educators, and instructional technologists.
机译:随着严肃的游戏在学术界蓬勃发展,毫无疑问,更多的教育者和教学技术人员将开始考虑制作自己的游戏进行教学的可能性。作为教学资源的开发人员,教学技术人员需要避免制作更多的“视频”游戏,而是开发结合学习和评估的“严肃”游戏。研究社区需要从经过测试的流程和最佳实践中学习,以免重蹈覆辙。本文介绍的严肃游戏制作模型已成功用于创建屡获殊荣的项目,现将其分享给其他研究人员,教育工作者和教学技术人员。

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