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Developing an Interactive Video Game-Based Learning Environment

机译:开发基于交互式视频游戏的学习环境

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With advanced computer and network technologies of nowadays, learners could benefit from well-developed distance learning systems for obtaining vast learning content, as well as performing learning exercises at anytime anywhere. However, to attract learners and to keep them active would be difficult in those content-based learning systems. One possible solution is to include some motivator factors in the online learning activities. Gaming could be considered as sort of learning. It also features in attraction and motivation. Thus, more and more researches are interested in developing game-oriented learning models and related game-based learning systems to attract learners during such learning activities. In this paper, we would like to combine the video-based course materials and game elements with an integrated learning platform called “V-GBL” environment. Course designers could easily design GBL courses and learners could enjoy their learning activities in the serious adventure game world.
机译:借助当今先进的计算机和网络技术,学习者可以受益于完善的远程学习系统,以获取大量的学习内容以及随时随地进行学习练习。但是,在那些基于内容的学习系统中,吸引学习者并使他们保持活跃将是困难的。一种可能的解决方案是在在线学习活动中包含一些激励因素。游戏可以被视为一种学习。它还具有吸引力和动机。因此,越来越多的研究对开发面向游戏的学习模型和相关的基于游戏的学习系统以吸引这样的学习活动中的学习者感兴趣。在本文中,我们希望将基于视频的课程资料和游戏元素与称为“ V-GBL”环境的集成学习平台结合起来。课程设计者可以轻松设计GBL课程,学习者可以在严肃的冒险游戏世界中享受学习活动。

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