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Levels of Failure and Learning in Games

机译:游戏中的失败和学习水平

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摘要

A qualitative case study is presented that examines learning through video games, focusing on whether player experiences of failure create opportunities for learning. Examples of collaborative play are presented from three video games, including Civilization IV, RollerCoaster Tycoon 3, and Making History: The Calm & the Storm. An inductive analysis reveals that some experiences of failure frustrate game players, leading to the abandonment of an in-game task, while others lead to increased motivation to try a different strategy. The activity-theoretic level of activity at which failure occurs is used to account for these differences in outcomes of failure.
机译:提出了定性案例研究,该案例研究了通过视频游戏进行的学习,重点是玩家的失败经历是否会创造学习机会。协作视频的示例来自三个视频游戏,包括《文明4》,《过山车大亨3》和《创造历史:平静与风暴》。归纳分析表明,失败的某些经历会使游戏玩家沮丧,从而导致放弃游戏中的任务,而另一些则导致尝试不同策略的动机增加。失败发生时活动的活动理论水平用于解释失败结果中的这些差异。

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