首页> 外文期刊>The international journal of engineering education >Impact of Computer-Based Feedback Style on Learning Effectiveness in Simulation-Supported Courses
【24h】

Impact of Computer-Based Feedback Style on Learning Effectiveness in Simulation-Supported Courses

机译:基于计算机的反馈风格对模拟支持课程学习效能的影响

获取原文
获取原文并翻译 | 示例
           

摘要

With increasing computer power and the simplification of creating computer-based simulations, the opportunities to include simulation and serious games in engineering education have been enhanced over the last years. However, the impact of different system-feedback approaches on students' learning has been studied much less. The purpose of this study is to compare the impact of "reflective feedback" with the impact of "corrective feedback" on learning effectiveness when engineering students apply a simulator to support their learning of engineering processes. Based on the simulation of a continual improvement process, a semi-quasi experiment design, with pre-tests and post-tests carried out by a total of 175 students of an experimental group and a control group, is applied. The experiment is replicated in order to identify the impact of a larger time span between the lecture introducing the topic and the simulator application. Findings show that both feedback approaches lead equally to higher learning effectiveness with regard to eight out of ten learning concepts when the simulator is applied one week after the lecture. Corrective feedback is found to encourage students to memorize correct answers, whereas reflective feedback is found to contribute to deeper understanding of underlying concepts. However, if the simulator is applied four weeks after the lecture, a tendency of reduced learning effectiveness is identified. Engineering educators and educational institutions are encouraged to incorporate simulations to support students' learning, but they need to be aware that a larger time span between lecture and simulator application could reduce the learning effectiveness.
机译:随着计算机权力的增加和制造基于计算机的模拟的简化,在过去几年中,在工程教育中包含模拟和严重游戏的机会得到了增强。然而,已经研究了不同系统反馈方法对学生学习的影响。本研究的目的是将“反思反馈”与“纠正反馈”对学习效能的影响进行比较,当工程学生应用模拟器以支持他们的工程流程学习时,“纠正反馈”对学习效果的影响。基于持续改进过程的模拟,采用半拟准实验设计,采用预先试验和试验后,通过共175名实验组和对照组进行。复制实验以便识别讲座之间讲述主题和模拟器应用程序之间的较大时间跨度的影响。调查结果表明,当讲座后一周应用了模拟器时,两种反馈方法都同样对八个学习概念中的八个方面的高学习效果。发现纠正反馈鼓励学生记住正确的答案,而反思反馈有助于更深入地了解潜在的概念。但是,如果讲座后四周应用模拟器,则确定了学习效果降低的趋势。鼓励工程教育机构和教育机构融入仿真以支持学生的学习,但他们需要意识到讲座和模拟器应用之间的更大时间跨度可以降低学习效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号