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Engineering Students' Utilization of Empathy during a Non-Immersive Conceptual Design Task

机译:工科学生在非沉浸式概念设计任务中的移情作用

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Empathy for users is a critical element when designing appropriate and innovative products, processes, and systems for others. As such, emphasis on empathy in design practice, research, and education has grown in recent years. Immersive projects, during which designers interact with users in their daily lives, can help designers develop stronger empathy towards users, but little is known about the role of empathy in the more constrained design settings common to engineering education. In this study, we explored how engineering students developed and utilized empathy towards users in a time-constrained, non-immersive setting. Eight senior-level engineering students participated in a thirty-minute think-aloud design task for which users were neither specified nor accessible. We utilized a sequential two-part methodology, starting with quantitative content analysis followed by a qualitative thematic analysis approach, to investigate the techniques students used to develop and integrate user knowledge during the design task as well as how empathy manifested during the task. Students utilized 18 distinct techniques to develop user knowledge, identify user-centered criteria, and design and evaluate concepts with users in mind. However, these techniques were largely based on generalized conceptions of users and self-knowledge rather than the nuanced, other-oriented, experiential understanding that characterizes empathic design. The results suggests that specifying a user group and enabling students to interact with prior and proposed design solutions may help engineering students develop and utilize of empathy even when users are not accessible.
机译:在为他人设计适当和创新的产品,过程和系统时,对用户的同理心是至关重要的因素。因此,近年来在设计实践,研究和教育中越来越重视同理心。在设计师在日常生活中与用户互动的沉浸式项目可以帮助设计师增强对用户的同理心,但对于在工程教育中较为受限的设计环境中,同情的作用知之甚少。在这项研究中,我们探索了工科学生如何在时间受限制的非沉浸式环境中发展和利用对用户的同理心。八名高级工程专业学生参加了为时30分钟的思考式设计任务,该任务既未指定用户也无法访问。我们采用了连续的两部分方法,首先是定量内容分析,然后是定性主题分析方法,以调查学生在设计任务期间用来发展和整合用户知识的技术,以及在任务期间如何表现同情心。学生利用18种独特的技术来发展用户知识,识别以用户为中心的标准以及在设计和评估用户概念时就考虑到用户。但是,这些技术主要基于用户的一般概念和自我知识,而不是基于移情设计的细微差别,面向他人的体验式理解。结果表明,指定用户组并使学生能够与先前的和提出的设计解决方案进行交互,即使在无法访问用户的情况下,也可以帮助工程学生发展和利用同理心。

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