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首页> 外文期刊>The international journal of engineering education >Learning Gains, Motivation and Learning Styles in a Gamified Class
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Learning Gains, Motivation and Learning Styles in a Gamified Class

机译:在游戏化课程中学习收益,动机和学习方式

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This work presents the results of the implementation of a gamification system to two classes in a database course for engineering on computational technologies students. The results are obtained from a pretest-posttest methodology in a focus group with 20 students and a control group with 20 students. This study was made during a whole semester and the analysis comprises learning gains and the students' grades. The study shows that learning gains in both groups are similar but in analysis, it is stated that both groups have specific characteristics that point to advantages in the implemented gamification system and that propose new research questions in the subject. On the other hand, the analysis on learning styles is complemented with a study on motivation aspects that have supported the students' learning process. This work presents a new perspective on research over the learning technique because the majority of the studies published explore the relationship only between game characteristics and motivation, in contrast the present research offers the advantage of an experimental design over a whole semester in terms of learning gains and learning styles.
机译:这项工作向一个计算技术学生的工程数据库课程中的两个班级介绍了游戏化系统的实施结果。这些结果是从一个有20名学生的焦点小组和有20名学生的对照组中的测验后测验方法中获得的。这项研究是在整个学期进行的,分析包括学习成果和学生的成绩。研究表明,两组的学习收益是相似的,但在分析中指出,两组都有特定的特征,这些特征表明已实施的游戏化系统具有优势,并提出了新的研究问题。另一方面,对学习风格的分析辅以对支持学生学习过程的动机方面的研究的补充。这项工作为学习技术的研究提供了新的视角,因为大多数已发表的研究仅探讨游戏特征和动机之间的关系,而本研究则提供了整个学期进行实验设计的优势,即学习成果和学习风格。

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