首页> 外文期刊>International journal of distance education technologies >An EUD Approach to theDesign of Educational Games
【24h】

An EUD Approach to theDesign of Educational Games

机译:欧盟的教育游戏设计方法

获取原文
获取原文并翻译 | 示例
           

摘要

Distance education has experienced profound changes due to the introduction of new technologies, especially mobile devices of different types. It is necessary to define new learning techniques which are able to capture students 'attention and to engage them in their learning activities, reducing problems like distraction generated by the use of the device itself and/or by the surrounding environment. Game-based learning is a valuable possibility. The excursion-game has been recently proposed to support pupils learning history during visits to historical sites; its goal is to make the visit and the overall experience of cultural heritage more engaging. This paper describes the approach followed in the design of the system implementing the excursion-game; it takes into account an end-user development perspective in order to allow domain experts, i.e., experts in history and cultural heritage, contributing to design excursion-games for a wide set of historical sites.
机译:由于引入了新技术,尤其是不同类型的移动设备,远程教育发生了深刻的变化。有必要定义新的学习技术,以吸引学生的注意力并使他们参与学习活动,从而减少诸如由于使用设备本身和/或周围环境而产生的干扰等问题。基于游戏的学习是一种宝贵的可能性。最近提出了游览游戏,以支持学生在参观历史遗址时学习历史。其目的是使参观和文化遗产的整体体验更具吸引力。本文描述了实现游览游戏的系统设计所遵循的方法。它考虑了最终用户的开发视角,以便使领域专家(即历史和文化遗产专家)为广泛的历史遗址设计游览游戏做出贡献。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号