首页> 外文期刊>International Journal of Computers & Applications >EXPERIENTIAL LEARNING THROUGH CONSTRUCTIVIST LEARNING TOOLS
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EXPERIENTIAL LEARNING THROUGH CONSTRUCTIVIST LEARNING TOOLS

机译:通过建构主义学习工具进行的经验学习

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As computer-based visualizations like those in virtual reality and modelling for design and idea generation become more common, research interest may shift into a new and highly intriguing field: the question of how to promote a new type of visualization that is based on human conceptual imagination rather than the conventional perception of the 3D world around us. This is not an essentially new step, as we have already extended our naturalistic way of displaying what we saw into the more or less abstracted indication of what we take as crucial behind the meaning and impact of the issue, as in, for example, quantitative graphs, schematic displays of complex functioning, not to forget the topographical map itself. Maps may suggest that you see a landscape from a bird's-eye perspective. However, we soon perceive that without filtering and articulation there is no conveyance of thought and navigation. As visualization techniques develop, we attempt to display conceptual entities rather than reminiscences to objects and physical space. Concept mapping is the most salient exemplar in this new line. The paradigm is that any mental entity or process may appear in a spatial configuration of both concrete and abstract ideas. The further formalisms―how to control expressiveness and topology by pruning and zooming―are a matter of conventions that should fit in the contract between a task, its user, and the concrete representational device like a white board or a computer screen. Some tasks inherently aim at configurational awareness, such as planning and decision-making. Some tasks address the more intuitional stages of human thinking, like learning, persuasion, or worship. Concerning learning and teaching, the so-called instructional approach has almost become synonymous with effective cognitive growth. Over more recent years we have seen, however, that the cybernetic aspiration of the 1960s and 1970 has mainly led to an over-organization of study programmes and to students complaining that the school is like a factory and at the same time like a hospital. The term existential learning attempts to indicate the complement to this, in which the student is the main character in his or her longer-term development. Here we again start to accept that learning has lot to do with mental and emotional growth in which information access plays only a subordinate role.
机译:随着像虚拟现实中的基于计算机的可视化以及用于设计和思想生成的建模的可视化变得越来越普遍,研究兴趣可能会转移到一个新的且有趣的领域:如何促进基于人类概念的新型可视化的问题想象力,而不是对我们周围3D世界的常规认知。这并不是本质上的新步骤,因为我们已经扩展了自然主义的方式来将我们看到的内容显示为或多或少地抽象化了我们在问题的含义和影响背后所采取的至关重要的表示,例如定量图形,功能复杂的示意图显示,不要忘记地形图本身。地图可能会建议您从鸟瞰角度看风景。但是,我们很快就会意识到,没有过滤和清晰的表达,就不会传递思想和导航。随着可视化技术的发展,我们尝试显示概念实体,而不是让人联想到物体和物理空间。概念映射是该新系列中最突出的示例。范式是,任何心理实体或过程都可能出现在具体思想和抽象思想的空间配置中。进一步的形式主义(即如何通过修剪和缩放来控制表达性和拓扑结构)是一个惯例问题,应该适合于任务,其用户以及诸如白板或计算机屏幕之类的具体表示设备之间的合同。有些任务本质上是针对配置意识的,例如计划和决策。一些任务解决了人类思维的更多直觉阶段,例如学习,说服或崇拜。关于学与教,所谓的教学方法几乎已经成为有效认知增长的代名词。但是,在最近的几年中,我们看到1960年代和1970年的控制论愿望主要导致学习计划的过度组织,并且学生抱怨学校像工厂一样,同时又像医院一样。存在学习一词试图表示对此的补充,其中学生是其长期发展的主要角色。在这里,我们再次开始接受学习与智力和情绪增长有很大关系的问题,在这种增长中,信息访问仅起次要作用。

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