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Interfering and resolving: How tabletop interaction facilitates co-construction of argumentative knowledge

机译:干预和解决:桌面互动如何促进辩论性知识的共建

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Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially hindering productive forms of collaborative learning. Making learners effectively engage in processes of argumentative co-construction of knowledge is challenging in such exploratory learning environments. This paper adapts the social modes dimension of Weinberger and Fischer's (Computers and Education 46(1):71-95, 2006) analytical framework (for argumentative co-construction of knowledge) to analyse episodes of interference, in the context of a shared tabletop interface, to better understand its effect on collaborative knowledge construction. Studies involved 43 students, aged 11-14 years, interacting in groups of three, with a tangible tabletop application to learn basic concepts of the behaviour of light. Contrary to the dominant perspective, our analysis suggests that interference in shared interfaces can be productive for learning, serving as a trigger for promoting argumentation and collective knowledge construction. Interference episodes led to both productive and counter-productive learning opportunities. They were resolved through quick consensus building, when students abandoned their own activity and accepted changes made by others; integration-oriented consensus building, where students reflected on and integrated what happened in the investigation; or conflict-oriented consensus building where students tried to undo others' actions and rebuild previous configurations. Overall, interference resolved through integration-oriented consensus building was found to lead to productive learning interactions, while counter-productive situations were mostly characterised by interference resolved through conflict-oriented consensus building.
机译:有形技术和共享接口创建了新的范式,用于通过动态,同步的环境来调解协作,在这种环境中,动作对于参与和贡献活动而言与语音一样重要。但是,与共享接口的交互已被证明天生就容易受到同伴的干扰,从而有可能阻碍协作学习的生产形式。在这样的探索性学习环境中,使学习者有效地参与论证性的知识建构过程是具有挑战性的。本文采用了Weinberger和Fischer(计算机和教育46(1):71-95,2006)分析框架的社会模式维度(用于论证性的知识共同建构),以在共享桌面的背景下分析干扰事件界面,以更好地了解其对协作知识构建的影响。研究涉及43位11至14岁的学生,每三人一组,通过有形的桌面应用程序来学习光行为的基本概念。与占主导地位的观点相反,我们的分析表明,对共享界面的干扰可能会促进学习,并引发论证和集体知识建设。干扰事件导致生产性和适得其反的学习机会。当学生放弃自己的活动并接受他人所做的更改时,他们通过快速达成共识来解决。以整合为导向的共识建立,学生可以反思并整合调查中发生的事情;或以冲突为导向的共识建立,学生试图撤消他人​​的行为并重建以前的配置。总体而言,发现通过以整合为导向的共识建立解决的干扰会导致生产性学习互动,而适得其反的情况则主要表现为通过以冲突为导向的共识建立解决的干扰。

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