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首页> 外文期刊>International journal of Asian business and information management >Exploring the Adoption of Sports Brand Apps: An Application of the Modified Technology Acceptance Model
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Exploring the Adoption of Sports Brand Apps: An Application of the Modified Technology Acceptance Model

机译:探索体育品牌应用的采用:改进的技术接受模型的应用

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摘要

The purpose of this article was to apply the modified technology acceptance model (TAM) to examine factors influencing consumers' intention and actual behavior in using sports brand apps. Convenience sampling was conducted for Korean consumers (N = 261) of sports brand apps. Data were analyzed by partial least squares structural equation modeling (PLS-SEM) using SmartPLS 3.0. The results found that the level of enjoyment had a significantly positive effect on the perceived ease of use, while perceived ease of use also positively affected perceived usefulness. Behavioral intention to use sports brand apps was most significantly influenced by perceived enjoyment, followed by perceived usefulness, and then perceived ease of use. Moreover, behavioral intention positively affected actual behavior. In addition, a multi-group analysis carried out found differences between three age groups (20s, 30s, and 40+) regarding the use of sports brand apps. The findings provide a better understanding of consumer behavior when using sports brand apps.
机译:本文的目的是应用改进的技术接受模型(TAM)来检查影响消费者使用运动品牌应用程序的意图和实际行为的因素。为韩国体育品牌应用程序的消费者(N = 261)进行了便利抽样。使用SmartPLS 3.0通过偏最小二乘结构方程模型(PLS-SEM)分析数据。结果发现,享受程度对感知的易用性具有显着的积极影响,而感知的易用性也对感知的实用性产生了积极影响。使用体育品牌应用程序的行为意图在很大程度上受到感知的享受,其次是感知的有用性以及感知的易用性的影响。此外,行为意图对实际行为产生积极影响。此外,进行了多组分析,发现三个年龄段(20岁,30岁和40岁以上)在使用体育品牌应用程序方面存在差异。这些发现为使用体育品牌应用程序时的消费者行为提供了更好的理解。

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