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An interactive 3D movement path manipulation method in an augmented reality environment

机译:增强现实环境中的交互式3D运动路径操纵方法

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摘要

In this paper, we evaluate a path editing method using a tangible user interface to generate and manipulate the movement path of a 3D object in an Augmented Reality (AR) scene. To generate the movement path, each translation point of a real 3D manipulation prop is examined to determine which point should be used as a control point for the path. Interpolation using splines is then used to reconstruct the path with a smooth line. A dynamic score-based selection method is also used to effectively select small and dense control points of the path. In an experimental evaluation, our method took the same time and generated a similar amount of errors as a more traditional approach, however the number of control points needed was significantly reduced. For control manipulation, the task completion time was quicker and there was less hand movement needed. Our method can be applied to drawing or curve editing methods in AR educational, gaming, and simulation applications.
机译:在本文中,我们评估了使用有形用户界面来生成和操纵增强现实(AR)场景中3D对象的运动路径的路径编辑方法。为了生成移动路径,将检查真实3D操作道具的每个平移点,以确定哪个点应用作路径的控制点。然后,使用样条曲线进行插值可使用平滑线重构路径。基于动态得分的选择方法也用于有效选择路径的较小且密集的控制点。在实验评估中,我们的方法花费了相同的时间,并且产生了与传统方法相同的错误数量,但是所需的控制点数量却大大减少了。对于控制操作,任务完成时间更快,所需的手部移动也更少。我们的方法可以应用于AR教育,游戏和模拟应用程序中的绘图或曲线编辑方法。

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