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Design and Implementation of Parallel and Distributed Wargame Simulation System and Its Evaluation

机译:并行分布式战争游戏仿真系统的设计与实现及其评估

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摘要

Simulation based education and training, espe - cially wargame simulations, are being used widely in the field of defense modeling and in simulation communities. In order to efficiently trin students and trainees, the wargame simulations must have both high performance and high fidelity. In this pa - per, we discuss design and implementation issues for a prototype of a parallel and distributed wargame simulation system.
机译:基于仿真的教育和培训,尤其是战争游戏仿真,正在国防模型领域和仿真社区中得到广泛使用。为了有效地培训学生和学员,战争游戏模拟必须兼具高性能和高保真度。在本文中,我们讨论了并行和分布式战争游戏仿真系统原型的设计和实现问题。

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