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Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling

机译:利用硬件加速遮挡查询进行可见性剔除

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Visibility culling techniques have been studied extensively in computer graphics for interactive walkthrough applications in recent years. In this paper, a visibility culling approach by exploiting hardware-accelerated occlusion query is proposed. Organizing the regular grid representation of input scene as an octree-like hierarchy, a 2-tier view frustum culling algorithm is to efficiently cull away nodes invisible from a given viewpoint. Employing the eye-siding number of nodes, we can quickly enumerate an occlusion front-to-back order and effectively maximize the number of parallelizable occlusion queries for nodes while traversing the hierarchy. As experimental results show, our approach improves the overall performance in the test walkthrough.
机译:近年来,可视性剔除技术已在计算机图形学中进行了广泛研究,以用于交互式演练应用程序。本文提出了一种利用硬件加速遮挡查询的可见性剔除方法。 2层视图视锥剔除算法将输入场景的规则网格表示组织为八叉树式层次结构,目的是有效剔除从给定视点看不见的节点。利用节点的数量,我们可以快速枚举遮挡的前后顺序,并在遍历层次结构时有效地最大化节点的可并行化遮挡查询的数量。如实验结果所示,我们的方法提高了测试演练的整体性能。

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