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Virtual Reality in Tackling Ijime Problem

机译:解决现实问题中的虚拟现实

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摘要

Ijime is a serious matter of concern in Japan. This paper proposes the design motivations of Shimpai Muyou! virtual learning environment as a potential answer to the Ijime paradox. Based on virtual role-play, the software will provide the students with an opportunity to be face to face with the virtual Ijime and try to help the victim. Between each episode, the user will enter into a Dialogue Phase, where he or she appraises the situation and recommend a possible strategy for the characters. The primary aim of this interactive sequence is to create sensitivity towards the Ijime problem.
机译:在日本,Ijime是一个严重的问题。本文提出了Shimpai Muyou!的设计动机。虚拟学习环境可以解决Ijime悖论。该软件基于虚拟角色扮演,将为学生提供与虚拟Ijime面对面并尝试帮助受害者的机会。在每个情节之间,用户将进入对话阶段,在此阶段他或她评估情况并为角色推荐可能的策略。此交互序列的主要目的是提高对Ijime问题的敏感性。

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