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Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem

机译:解决公共卫生问题的混合现实严肃游戏的设计

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Despite the emergence of several game-based initiatives in health, aiming to train students and professionals and to support patients rehabilitation, some public health problems remains neglected. Mosquito-borne diseases are a global public health concern. Education and awareness of population are an important intervention strategy and should be part of public health policies, given that individuals behavior may affect the transmission dynamics of diseases. For instance, improper storage of water can become a breeding site for the Aedes aegypti mosquito, the vector of dengue, zika, chikungunya and urban yellow fever viruses. Most of Aedes foci are in or near people's homes and the control of mosquitoes population is essential to prevent these diseases. We believe that games are a powerful tool and can be used to support awareness and behavioral changes regarding public health issues. This paper presents the current development stage of a serious game designed to support actions based on education and engagement of population aimed at vector surveillance and control. A mix of a 2D game with augmented and virtual reality modules and the real world itself will provide the proper environment to offer fun with the purpose of helping to deal with this complex problem. The development is based on agile principles, with short cycles involving activities of conception, design, construction and evaluation. Some partial results are game design, prototypes and demos. Future work includes designing and conducting an experimental study to evaluate effectiveness and efficiency regarding knowledge acquiring and behavioral changes.
机译:尽管出现了一些基于游戏的健康计划,旨在培训学生和专业人员并支持患者康复,但仍然忽略了一些公共卫生问题。蚊媒疾病是全球性的公共卫生问题。鉴于个人行为可能影响疾病的传播动态,因此对人口的教育和认识是一项重要的干预策略,应成为公共卫生政策的一部分。例如,蓄水不当可能成为埃及伊蚊的繁殖地,埃及伊蚊是登革热,寨卡病毒,基孔肯雅热和城市黄热病病毒的媒介。伊蚊的大部分发病地点在人们的家中或附近,控制蚊子的数量对预防这些疾病至关重要。我们认为游戏是一种强大的工具,可用于支持有关公共卫生问题的意识和行为改变。本文介绍了一款严肃游戏的当前开发阶段,该游戏旨在支持基于教育和人群参与的行动,旨在进行媒介监视和控制。带有增强和虚拟现实模块的2D游戏以及现实世界本身的结合将提供适当的环境来提供乐趣,以帮助解决这一复杂问题。开发基于敏捷原则,周期短,涉及概念,设计,构造和评估活动。部分结果是游戏设计,原型和演示。未来的工作包括设计和进行实验研究,以评估有关知识获取和行为改变的有效性和效率。

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