A wide range of assistive technologies to support the visually impaired persons have been developed to enhance the activities of daily living (ADL). However, enhancing not only the ADL but also the quality of life (QOL), such as an entertainment game, is needed to relieve some of their stress. Such games should be developed from the following two viewpoints; One is that the visually impaired persons are on equality with the sighted persons at the game whether they win or not. The other is that the game must be played without visual information by the players, and, as such, must be played using only auditory information as one of the alternative perceptions of the visual cue. In this report, we developed Japanese backgammon-type entertainment game played by four players, so-called, Japanese rotation shogi, using the speech-output interface for the visually impaired.%近年,視覚障がい者は様々な福祉サービスを受けることができ,その内容も充実してきている.しかしながら,大多数はADL(Activities of Daily Living)能力を向上させるものであり,娯楽面に関する援助は少ない.娯楽は日常生活の中で蓄積されたストレスを解消するなど,精神衛生の安定を担っている.このため,視覚障がい者のQOL向上に貢献することを目的とし,視覚情報に頼らないゲームの開発を行った.
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