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Efficient implementation of real-time view-dependent multiresolution meshing

机译:实时实现依赖视图的多分辨率网格划分的高效实现

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In this paper, we present an efficient (topology preserving) multiresolution meshing framework for interactive level-of-detail (LOD) generation and rendering of large triangle meshes. More specifically, the presented approach, called FastMesh, provides view-dependent LOD generation and real-time mesh simplification that minimizes visual artifacts. Multiresolution triangle mesh representations are an important tool for reducing triangle mesh complexity in interactive rendering environments. Ideally, for interactive visualization, a triangle mesh is simplified to the maximal tolerated visible error and, thus, mesh simplification is view-dependent. This paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure and presents optimized implementations of several view-dependent or visual mesh simplification heuristics within that framework. Despite being optimized for performance, these error heuristics provide conservative error bounds. The presented framework is highly efficient both in space and time cost and needs only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
机译:在本文中,我们提出了一种有效的(拓扑保留)多分辨率网格划分框架,用于交互式详细程度(LOD)生成和大三角形网格的渲染。更具体地说,这种称为FastMesh的方法提供了与视图相关的LOD生成和实时网格简化功能,可最大程度地减少视觉伪影。多分辨率三角形网格表示是减少交互式渲染环境中三角形网格复杂度的重要工具。理想地,对于交互式可视化,将三角形网格简化为最大可容忍的可见误差,因此,简化网格取决于视图。本文介绍了一种基于半边三角网格数据结构的高效分层多分辨率三角剖分框架,并在该框架内提出了几种基于视图或视觉网格简化启发式算法的优化实现。尽管针对性能进行了优化,但这些错误试探法提供了保守的错误界限。所提出的框架在空间和时间成本上都是高效的,并且仅需要渲染所需的一小部分时间即可执行误差计算和动态网格更新。

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