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A CLIENT-SERVER BASED VIEW-DEPENDENT MULTIRESOLUTION MESH HIERARCHY

机译:基于客户端服务器的视图相关多分辨率网格层次结构

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We propose a directed acyclic graph (DAG) hierarchy for view-dependent multiresolution mesh for client-server based online browsing of triangle mesh models. The multiresolution hierarchy and the selective mesh for rendering are two relatively independent units, residing on the server and the client respectively. The multiresolution hierarchy, which is a DAG of vertex-split operations, encodes all the dependent relationships between the vertex-splits, so that no extra legality checks on the surrounding neighborhood are required before a refinement or simplification operation. The DAG built by our algorithm has only a small number of redundant edges. This property can reduce run-time memory cost and time cost. We also present a method to incrementally traverse the DAG as the view parameters change. The incremental traversal exploits the frame-to-frame coherence and can produce consistent meshes. In addition, triangle budget of the client can be complied with by applying pairs of refinement and simplification operations to the selective mesh. The efficiency of our framework is demonstrated through a series of experiments.
机译:我们为基于视图的多分辨率网格提出了有向无环图(DAG)层次结构,用于基于客户端-服务器的三角形网格模型在线浏览。多分辨率层次结构和用于渲染的选择性网格是两个相对独立的单元,分别位于服务器和客户端上。多分辨率层次结构是顶点拆分操作的DAG,它对顶点拆分之间的所有相关关系进行编码,因此在优化或简化操作之前,无需对周围的邻域进行额外的合法性检查。由我们的算法构建的DAG仅具有少量的冗余边。此属性可以减少运行时内存成本和时间成本。我们还提出了一种随着视图参数变化而逐步遍历DAG的方法。增量遍历利用帧间一致性,并可以产生一致的网格。此外,通过对选择性网格应用成对的精简和简化操作,可以满足客户的三角预算。我们通过一系列实验证明了我们框架的效率。

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