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View-dependent refinement of multiresolution meshes with subdivision connectivity

机译:具有细分连通性的多视图网格的视图相关性改进

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摘要

We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology than existing progressive mesh-based schemes. It begins with a wavelet decomposition of the mesh, and, per frame, finds a partial sum of wavelets necessary for high-quality renderings from that frame's viewpoint. We present a screen-space error metric that measures both geometric and texture deviation and tends to outperform prior error metrics developed for progressive meshes. In addition, wavelets that lie outside the view frustum or in backfacing areas are eliminated. The algorithm takes advantage of frame-to-frame coherence for improved performance and supports geomorphs for smooth transitions between levels of detail.
机译:我们为细分连接的三角形网格提供了一种基于视图的详细程度算法。与现有的基于渐进式网格的方案相比,该算法更适合于任意拓扑的纹理化网格。它从网格的小波分解开始,然后每帧从该帧的角度找到高质量渲染所必需的小波的部分和。我们提出了一种屏幕空间误差度量,它可以测量几何和纹理偏差,并且往往优于为渐进式网格开发的先前误差度量。另外,消除了视锥台外或背面区域中的小波。该算法利用帧到帧的一致性来提高性能,并支持地理变形以在细节级别之间进行平滑过渡。

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