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Dynamic view-dependent multiresolution on a client-server architecture

机译:客户端-服务器体系结构上与动态视图相关的多分辨率

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We consider the problem of transmitting huge triangle meshes in the context of a Web-like client-server architecture. Approximations of the original mesh are transmitted by applying selective refinement. A multiresolution geometric model is maintained by the server. A client may query the server for a mesh at an arbitrary, continuously variable, level of detail. The client makes repeated queries over time with different query parameters. The server answers to queries by traversing the multiresolution model and transmitting updates to the client, which uses them to progressively modify a current mesh. We study this problem in the context of a vertex-based multiresolution model, which is a special instance of the Multi-Triangulation (a model that was developed in an earlier work), based on vertex insertion and removal. We define a compact data structure for such a model that exploits the specific update rule. We propose a dynamic algorithm for selective refinement and we discuss in detail its implementation as a client-server application. In order to reduce memory requirements and channel traffic, we develop a compressed representation which allows us to express mesh updates with a code of small size. We also address client caching to further limit bandwidth occupancy. Experimental results show that the Multi-Triangulation can be a key Web technology for triangle mesh manipulation.
机译:我们考虑在类似Web的客户端-服务器体系结构的上下文中传输巨大的三角形网格的问题。通过应用选择性细化可以传输原始网格的近似值。服务器维护多分辨率几何模型。客户端可以以任意,连续可变的详细程度向服务器查询网格。客户端随时间使用不同的查询参数重复查询。服务器通过遍历多分辨率模型并将更新传输到客户端来回答查询,客户端使用它们逐步修改当前网格。我们在基于顶点的多分辨率模型的背景下研究此问题,该模型是基于顶点插入和移除的Multi-Triangulation(在较早的工作中开发的模型)的特殊实例。我们为利用特定更新规则的这种模型定义了紧凑的数据结构。我们提出了一种用于选择性优化的动态算法,并详细讨论了其作为客户端-服务器应用程序的实现。为了减少内存需求和通道流量,我们开发了一种压缩表示形式,使我们可以用较小的代码表示网格更新。我们还解决了客户端缓存问题,以进一步限制带宽占用。实验结果表明,Multi-Triangulation可以成为三角形网格处理的关键Web技术。

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