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A client-server architecture for real-time view-dependent streaming of free-viewpoint video

机译:一种客户端-服务器体系结构,用于实时根据视图传输自由视点视频

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Streaming of live captured 3D data from multi-camera set-ups or RGB-Depth cameras has many applications in entertainment and for peer-to-peer communication. Emerging technologies of Head-mounted displays (HMDs) equipped with positional tracking allow users now a Holodeck-experience. Live captured content for these devices needs to conform with both, requirements for 3D-TV or 3D-telecommunication systems, namely narrow-baseline high-quality 3D capture and more wide-baseline oriented free-viewpoint video (FVV). This contribution presents a server-client architecture that fits these requirements by combining features of view-dependent rendering with stereoscopic set-ups by optimizing multi-camera information for the viewpoint requested by a client rendering system, based on a games engine. We demonstrate our system with a HMD VR system and an auto-stereoscopic display. Our system achieves low latencies that are required for VR applications. Our results are lower than comparable networked FVV systems.
机译:来自多相机设置或RGB深度相机的实时捕获的3D数据流在娱乐和对等通信中具有许多应用。配备位置跟踪功能的头戴式显示器(HMD)的新兴技术使用户现在有了Holodeck的经验。这些设备的实时捕获内容需要符合3D-TV或3D电信系统的要求,即窄基线高质量3D捕获和面向更宽基线的自由视点视频(FVV)。此贡献提出了一种服务器-客户端体系结构,该体系结构通过基于游戏引擎针对客户端渲染系统请求的视点优化多摄像机信息,将基于视图的渲染功能与立体设置相结合,从而满足了这些要求。我们通过HMD VR系统和自动立体显示器演示了我们的系统。我们的系统实现了VR应用程序所需的低延迟。我们的结果低于同类的网络FVV系统。

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