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CAVE and fishtank virtual-reality displays: a qualitative and quantitative comparison

机译:CAVE和鱼缸虚拟现实显示:定性和定量比较

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We present the results from a qualitative and quantitative user study comparing fishtank virtual-reality (VR) and CAVE displays. The results of the qualitative study show that users preferred the fishtank VR display to the CAVE system for our scientific visualization application because of perceived higher resolution, brightness and crispness of imagery, and comfort of use. The results of the quantitative study show that users performed an abstract visual search task significantly more quickly and more accurately on the fishtank VR display system than in the CAVE. The same study also showed that visual context had no significant effect on task performance for either of the platforms. We suggest that fishtank VR displays are more effective than CAVEs for applications in which the task occurs outside the user's reference frame, the user views and manipulates the virtual world from the outside in, and the size of the virtual object that the user interacts with is smaller than the user's body and fits into the fishtank VR display. The results of both studies support this proposition
机译:我们介绍了定性和定量用户研究的结果,该研究比较了鱼缸虚拟现实(VR)和CAVE显示器。定性研究的结果表明,对于我们的科学可视化应用,用户更喜欢鱼缸VR显示器而不是CAVE系统,因为它具有更高的分辨率,图像的亮度和清晰度以及使用的舒适性。定量研究的结果表明,与CAVE相比,用户在Fishtank VR显示系统上可以更快,更准确地执行抽象的视觉搜索任务。同一项研究还表明,视觉上下文对这两个平台的任务性能都没有显着影响。我们建议,对于其中任务发生在用户参考框架之外,用户从外部查看和操纵虚拟世界,并且用户与之交互的虚拟对象的大小为小于用户的身体,可放入鱼缸VR显示器中。两项研究的结果都支持这一命题

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