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Interactive, Internet Delivery of Visualization via Structured Prerendered Multiresolution Imagery

机译:通过结构化的预渲染多分辨率图像进行交互式的Internet可视化交付

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摘要

We present a novel approach for latency-tolerant delivery of visualization and rendering results where client-side frame rate display performance is independent of source dataset size, image size, visualization technique or rendering complexity. Our approach delivers pre-rendered, multiresolution images to a remote user as they navigate through different viewpoints, visualization or rendering parameters. We employ demand-driven tiled, multiresolution image streaming and prefetching to efficiently utilize available bandwidth while providing the maximum resolution user can perceive from a given viewpoint. Since image data is the only input to our system, our approach is generally applicable to all visualization and graphics rendering applications capable of generating image files in an ordered fashion. In our implementation, a normal web server provides on-demand images to a remote custom client application, which uses client-pull to obtain and cache only those images required to fulfill the interaction needs. The main contributions of this work are: (1) an architecture for latency-tolerant, remote delivery of precomputed imagery suitable for use with any visualization or rendering application capable of producing images in an ordered fashion; (2) a performance study showing the impact of diverse network environments and different tunable system parameters on end-to-end system performance in terms of deliverable frames per second.
机译:我们为可视化和渲染结果的延迟提供了一种新颖的方法,其中客户端帧速率显示性能独立于源数据集大小,图像大小,可视化技术或渲染复杂性。我们的方法可以在不同的视点,可视化或渲染参数中导航时,向远程用户提供预渲染的多分辨率图像。我们采用需求驱动的平铺,多分辨率图像流传输和预取功能,以有效利用可用带宽,同时提供用户可以从给定角度感知的最大分辨率。由于图像数据是我们系统的唯一输入,因此我们的方法通常适用于所有能够以有序方式生成图像文件的可视化和图形渲染应用程序。在我们的实现中,普通的Web服务器向远程自定义客户端应用程序提供按需图像,该应用程序使用客户端拉动仅获取和缓存满足交互需求所需的那些图像。这项工作的主要贡献是:(1)一种可耐延迟的,远程交付预计算图像的体系结构,该体系结构适用于能够以有序方式生成图像的任何可视化或渲染应用程序; (2)性能研究,以每秒可交付帧数的形式显示了不同的网络环境和不同的可调系统参数对端到端系统性能的影响。

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