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Local Ambient Occlusion in Direct Volume Rendering

机译:直接体积渲染中的局部环境光遮挡

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This paper presents a novel technique to efficiently compute illumination for Direct Volume Rendering using a local approximation of ambient occlusion to integrate the intensity of incident light for each voxel. An advantage with this local approach is that fully shadowed regions are avoided, a desirable feature in many applications of volume rendering such as medical visualization. Additional transfer function interactions are also presented, for instance, to highlight specific structures with luminous tissue effects and create an improved context for semitransparent tissues with a separate absorption control for the illumination settings. Multiresolution volume management and GPU-based computation are used to accelerate the calculations and support large data sets. The scheme yields interactive frame rates with an adaptive sampling approach for incrementally refined illumination under arbitrary transfer function changes. The illumination effects can give a better understanding of the shape and density of tissues and so has the potential to increase the diagnostic value of medical volume rendering. Since the proposed method is gradient-free, it is especially beneficial at the borders of clip planes, where gradients are undefined, and for noisy data sets.
机译:本文提出了一种新技术,可以使用环境光遮挡的局部近似值为每个体素积分入射光的强度,从而有效地计算直接体积渲染的照度。这种局部方法的优点是避免了完全阴影的区域,这是在体积渲染的许多应用程序(例如医学可视化)中的理想功能。例如,还介绍了其他传递函数的交互作用,以突出显示具有发光组织效果的特定结构,并为半透明组织创建一个改进的环境,并为照明设置提供单独的吸收控制。多分辨率卷管理和基于GPU的计算可用于加速计算并支持大数据集。该方案通过自适应采样方法产生交互式帧速率,以在任意传递函数变化下逐步完善照明。照明效果可以更好地理解组织的形状和密度,因此具有增加医疗量渲染的诊断价值的潜力。由于所提出的方法是无梯度的,因此在剪切平面的边界(梯度未定义)和嘈杂的数据集方面特别有益。

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