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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering

机译:交互式直接体绘制的方向遮挡阴影模型

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摘要

Volumetric rendering is widely used to examine 3D scalar fields from CT/MRI scanners and numerical simulation datasets. One key aspect of volumetric rendering is the ability to provide perceptual cites to aid in understanding structure contained in the data. While shading models that reproduce natural lighting conditions have been shown to better convey depth information and spatial relationships, they traditionally require considerable (pre)computation. In this paper, a shading model for interactive direct volume rendering is proposed that provides perceptual cites similar to those of ambient occlusion, for both solid and transparent surface-like features. An image space occlusion factor is derived from the radiative transport equation based on a specialized phase function. The method does not rely on any precomputation and thus allows for interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions while modifications to the volume via clipping planes are incorporated into the resulting occlusion-based shading.
机译:体积渲染被广泛用于检查来自CT / MRI扫描仪和数值模拟数据集的3D标量场。体绘制的一个关键方面是提供感知引用以帮助理解数据中包含的结构的能力。虽然已显示出可重现自然光照条件的阴影模型可以更好地传达深度信息和空间关系,但传统上它们需要相当大的(预)计算。在本文中,提出了一种用于交互式直接体绘制的着色模型,该模型为实体和透明的类表面特征提供了类似于环境光遮挡的感知引用。基于专门的相位函数,从辐射传输方程得出图像空间遮挡因子。该方法不依赖于任何预计算,因此允许通过动态编辑阴影模型参数或(多维)传递函数,对体积数据集进行交互探索,同时将通过裁剪平面对体积的修改合并到模型中。产生基于遮挡的阴影。

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