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Tuning Self-Motion Perception in Virtual Reality with Visual Illusions

机译:通过视觉幻象在虚拟现实中调整自运动感知

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Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in virtual environments (VEs). As a solution to this problem, researchers proposed to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and virtual motion are perceived as equal, i.e., real-world movements could be mapped with a larger gain to the VE in order to compensate for the underestimation. However, introducing discrepancies between real and virtual motion can become a problem, in particular, due to misalignments of both worlds and distorted space cognition. In this paper, we describe a different approach that introduces apparent self-motion illusions by manipulating optic flow fields during movements in VEs. These manipulations can affect self-motion perception in VEs, but omit a quantitative discrepancy between real and virtual motions. In particular, we consider to which regions of the virtual view these apparent self-motion illusions can be applied, i.e., the ground plane or peripheral vision. Therefore, we introduce four illusions and show in experiments that optic flow manipulation can significantly affect users' self-motion judgments. Furthermore, we show that with such manipulations of optic flow fields the underestimation of travel distances can be compensated.
机译:沉浸式虚拟环境中的运动感知与现实世界有很大不同。例如,以前的工作表明,用户倾向于低估虚拟环境(VE)中的旅行距离。作为此问题的解决方案,研究人员提出了相对于用户跟踪的真实世界运动来缩放映射的虚拟摄像机运动,直到感知到真实和虚拟运动相等为止,即可以以更大的增益映射现实世界的运动。为了补偿被低估。但是,特别是由于两个世界的错位和扭曲的空间认知,在真实运动与虚拟运动之间引入差异可能成为一个问题。在本文中,我们描述了一种不同的方法,该方法通过操纵VE运动期间的光学流场来引入明显的自我运动错觉。这些操作可以影响VE中的自我运动知觉,但忽略了真实运动与虚拟运动之间的定量差异。特别地,我们考虑将这些明显的自运动幻觉应用于虚拟视图的哪些区域,即地平面或外围视觉。因此,我们介绍了四种错觉,并在实验中表明,光流操纵会严重影响用户的自我运动判断。此外,我们表明,通过这种对光流场的操纵,可以补偿行进距离的低估。

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