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Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?

机译:海报:步行动作会增强虚拟现实中视觉诱发的自我运动错觉吗?

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Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.
机译:在虚拟现实中支持物理自我运动的Locomotion接口有助于空间更新,但成本较高,通常需要较大的物理空间。对自我运动或运动幻觉的更好理解,为解决这一问题提供了一种可能的解决方案。尽管以前已经研究过仅使用视觉或仅步行引起的圆形自我运动错觉,但尚未对这两种类型之间的相互作用进行研究。我们进行了一项实验,以研究步行刺激和视觉运动提示对圆形vevetion的强度和说服力的累加效果。我们的结果表明,当结合错觉旋转刺激时,通气开始时间减少的趋势。与单独的步行或视觉刺激相比,组合刺激条件下的强度和说服力测量也更高。因此,精益优雅的虚拟现实界面设计应同时包含步行和视觉刺激,以提供引人入胜的自我运动体验。

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