首页> 外文期刊>ACM Transactions on Applied Perception >Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
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Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

机译:移动的声音增强了虚拟现实中视觉诱发的自我运动错觉(圆形运动)

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While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("circular vection"), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e.g., a fountain sound). Participants sat behind a curved projection screen displaying rotating panoramic renderings of a market place. Apart from a no-sound condition, headphone-based auditory stimuli consisted of mono sound, ambient sound, or low-/high-spatial resolution auralizations using generic head-related transfer functions (HRTFs). While merely adding nonrotating (mono or ambient) sound showed no effects, moving sound stimuli facilitated both vection and presence in the virtual environment. This spatialization benefit was maximal for a medium (20° × 15°) FOV, reduced for a larger (54° × 45°) FOV and unexpectedly absent for thesmallest (10° × 7.5°) FOV. Increasing auralization spatial fidelity (from low, comparable to five-channel home theatre systems, to high, 5° resolution) provided no further benefit, suggesting a ceiling effect. In conclusion, both self-motion perception and presence can benefit from adding moving auditory stimuli. This has important implications both for multimodal cue integration theories and the applied challenge of building affordable yet effective motion simulators.
机译:长期以来,旋转视觉和听觉刺激会引起自我运动的错觉(“圆形运动”),但几乎没有研究视听相互作用。在这里,有两个实验研究了通过同时旋转与视觉界标(例如喷泉声)相匹配的听觉提示是否可以增强视觉诱发的圆形运动。与会者坐在弯曲的投影屏幕后面,该屏幕显示了旋转的市场全景图。除了没有声音的情况之外,基于耳机的听觉刺激包括单声道声音,环境声音或使用通用的与头部相关的传递函数(HRTF)的低/高空间分辨率听觉化。尽管仅添加非旋转(单声道或环境声)声音不会显示任何效果,但移动声刺激可以促进虚拟环境中的对流和存在。对于中等(20°×15°)FOV,这种空间化优势最大;对于较大(54°×45°)FOV,其空间优势减小;而对于最小(10°×7.5°)FOV,则出乎意料的缺乏。提高听觉化的空间保真度(从与五通道家庭影院系统相比低的分辨率到5°的高分辨率)没有提供任何进一步的好处,表明存在天花板效应。总之,自我运动知觉和存在都可以通过增加运动听觉刺激而受益。这对于多模式提示集成理论和构建价格合理却有效的运动模拟器的应用挑战都具有重要意义。

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