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Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?

机译:海报:行走运动会增强视觉诱导虚拟现实的自我运动幻想吗?

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摘要

Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.
机译:支持虚拟现实中的物理自动运动的机置接口促进空间更新,但具有相对高的成本并且通常需要大的物理空间。更好地了解自动运动或向前的错觉,对这个问题提出了潜在的解决方案。尽管以前研究了仅使用视觉效果或仅进行的循环自动幻象,但是这两种类型之间的相互作用却没有。我们进行了一个实验,以检查步行刺激和视觉运动提示对圆形Veetion强度和令人信服的添加剂效果。我们的结果表明,当合并虚幻旋转刺激时,表明趋势降低了自发性时间。与分开的步行或视觉刺激相比,联合刺激条件的强度和令人信服的测量也较高。因此,精益和优雅的虚拟现实界面设计应包括步行和视觉刺激,以实现自动运动的令人信服的体验。

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