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An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment

机译:虚拟化身的自头像眼运动评估

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摘要

We present a novel technique for animating self-avatar eye movements in an immersive virtual environment without the use of eye-tracking hardware, and evaluate our technique via a two-alternative, forced-choice-with-confidence experiment that compares this simulated-eye-tracking condition to a no-eye-tracking condition and a real-eye-tracking condition in which the avatara€™s eyes were rotated with an eye tracker. Viewing the reflection of a tracked self-avatar is often used in virtual-embodiment scenarios to induce in the participant the illusion that the virtual body of the self-avatar belongs to them, however current tracking methods do not account for the movements of the participants eyes, potentially lessening this body-ownership illusion. The results of our experiment indicate that, although blind to the experimental conditions, participants noticed differences between eye behaviors, and found that the real and simulated conditions represented their behavior better than the no-eye-tracking condition. Additionally, no statistical difference was found when choosing between the real and simulated conditions. These results suggest that adding eye movements to selfavatars produces a subjective increase in self-identification with the avatar due to a more complete representation of the participanta€™s behavior, which may be beneficial for inducing virtual embodiment, and that effective results can be obtained without the need for any specialized eye-tracking hardware.
机译:我们提出了一种新颖的技术,可以在不使用眼动追踪硬件的情况下在沉浸式虚拟环境中为自头像的眼动动画制作动画,并通过两个备选的,有信心的“强制选择”实验来评估我们的技术,该实验将这种模拟眼进行比较跟踪条件分为无眼跟踪条件和真眼跟踪条件,在该条件下,avatara的眼睛通过眼动仪旋转。在虚拟实施方案场景中通常使用查看跟踪的自头像的反射来在参与者中产生幻觉,即自头像的虚拟主体属于它们,但是当前的跟踪方法并未考虑参与者的运动眼睛,有可能减轻这种对身体所有权的幻想。我们的实验结果表明,尽管看不到实验条件,但是参与者注意到了眼睛行为之间的差异,并且发现真实和模拟条件比不跟踪眼睛的条件更好地代表了他们的行为。此外,在真实条件和模拟条件之间进行选择时,没有发现统计差异。这些结果表明,由于更完整地表示了参与者的行为,因此将眼动添加到自化身会主观地增加对化身的自我识别,这可能对诱导虚拟化身有益,并且可以获得有效的结果。无需任何专门的眼动追踪硬件。

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