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Bas-Relief Generation and Shape Editing through Gradient-Based Mesh Deformation

机译:通过基于渐变的网格变形生成浅浮雕和形状编辑

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摘要

In this paper, we introduce a novel approach to bas-relief generation and shape editing that uses gradient-based mesh deformation as the theoretical foundation. Our approach differs from image-based methods in that it operates directly on the triangular mesh, and ensures that the mesh topology remains unchanged during geometric processing. By implicitly deforming the input mesh through gradient manipulation, our approach is applicable to both plane surface bas-relief generation and curved surface bas-relief generation. We propose a series of gradient-based algorithms, such as height field deformation, high slope optimization, fine detail preservation, curved surface flattening and relief mapping. Additionally, we present two types of shape editing tools that allow the user to interactively modify the bas-relief to exhibit a desired shape. Experimental results indicate that the proposed approach is effective in producing plausible and impressive bas-reliefs.
机译:在本文中,我们介绍了一种新的浅浮雕生成和形状编辑方法,该方法使用基于梯度的网格变形作为理论基础。我们的方法与基于图像的方法的不同之处在于,它直接在三角形网格上运行,并确保在几何处理过程中网格拓扑保持不变。通过渐变操作隐式变形输入网格,我们的方法适用于平面浮雕生成和曲面浮雕生成。我们提出了一系列基于梯度的算法,例如高度场变形,高边坡优化,精细细节保留,曲面平坦化和浮雕贴图。此外,我们提供了两种类型的形状编辑工具,这些工具允许用户交互式地修改浅浮雕以显示所需的形状。实验结果表明,所提出的方法可有效地产生合理且令人印象深刻的浅浮雕。

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