首页> 外文期刊>Visualization and Computer Graphics, IEEE Transactions on >Foldover-Free Mesh Warping for Constrained Texture Mapping
【24h】

Foldover-Free Mesh Warping for Constrained Texture Mapping

机译:用于约束纹理映射的无折叠网格变形

获取原文
获取原文并翻译 | 示例

摘要

Mapping texture onto 3D meshes with positional constraints is a popular technique that can effectively enhance the visual realism of geometric models. Such a process usually requires constructing a valid mesh embedding satisfying a set of positional constraints, which is known to be a challenging problem. This paper presents a novel algorithm for computing a foldover-free piecewise linear mapping with exact positional constraints. The algorithm begins with an unconstrained planar embedding, followed by iterative constrained mesh transformations. At the heart of the algorithm are radial basis function (RBF)-based warping and the longest edge bisection (LEB)-based refinement. A delicate integration of the RBF-based warping and the LEB-based refinement provides a foldover-free, smooth constrained mesh warping, which can handle a large number of constraints and output a visually pleasing mapping result without extra smoothing optimization. The experiments demonstrate the effectiveness of the proposed algorithm.
机译:将纹理映射到具有位置约束的3D网格上是一种流行的技术,可以有效地增强几何模型的视觉真实感。这种过程通常需要构造满足一组位置约束的有效网格嵌入,这被认为是一个难题。本文提出了一种新算法,用于计算具有精确位置约束的无折迭分段线性映射。该算法从无约束平面嵌入开始,然后是迭代约束网格转换。该算法的核心是基于径向基函数(RBF)的变形和基于最长边平分(LEB)的优化。基于RBF的变形和基于LEB的细化的精细集成提供了无折叠,平滑的约束网格变形,它可以处理大量约束并输出视觉上令人愉悦的贴图结果,而无需额外的平滑优化。实验证明了该算法的有效性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号