首页> 外文期刊>IEEE transactions on visualization and computer graphics >Texture Mapping with Hard Constraints Using Warping Scheme
【24h】

Texture Mapping with Hard Constraints Using Warping Scheme

机译:使用变形方案的硬约束纹理贴图

获取原文
获取原文并翻译 | 示例
           

摘要

Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.
机译:具有位置约束的纹理映射是计算机图形学中一个重要且具有挑战性的问题。在本文中,我们首先提出一种理论上健壮,无折痕的二维网格变形算法。然后,我们应用此变形算法来处理将纹理映射到具有严格约束的3D网格上。对提出的算法进行了实验评估,并将其与最新方法进行比较,以获取更具挑战性的约束示例。这些具有挑战性的约束条件可能导致较大的变形和折叠。实验结果表明,该方案可以在3D网格嵌入中产生更多令人愉悦的结果,并增加更少的Steiner顶点。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号