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Speculative Practices: Utilizing InfoVis to Explore Untapped Literary Collections

机译:投机实践:利用InfoVis探索未开发的文学作品

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In this paper we exemplify how information visualization supports speculative thinking, hypotheses testing, and preliminary interpretation processes as part of literary research. While InfoVis has become a buzz topic in the digital humanities, skepticism remains about how effectively it integrates into and expands on traditional humanities research approaches. From an InfoVis perspective, we lack case studies that show the specific design challenges that make literary studies and humanities research at large a unique application area for information visualization. We examine these questions through our case study of the Speculative W@nderverse, a visualization tool that was designed to enable the analysis and exploration of an untapped literary collection consisting of thousands of science fiction short stories. We present the results of two empirical studies that involved general-interest readers and literary scholars who used the evolving visualization prototype as part of their research for over a year. Our findings suggest a design space for visualizing literary collections that is defined by (1) their academic and public relevance, (2) the tension between qualitative vs. quantitative methods of interpretation, (3) result- vs. process-driven approaches to InfoVis, and (4) the unique material and visual qualities of cultural collections. Through the Speculative W@nderverse we demonstrate how visualization can bridge these sometimes contradictory perspectives by cultivating curiosity and providing entry points into literary collections while, at the same time, supporting multiple aspects of humanities research processes.
机译:在本文中,我们举例说明信息可视化如何支持思辨性思维,假设检验和初步解释过程,这是文学研究的一部分。尽管InfoVis已成为数字人文学科的热门话题,但人们仍对它如何有效地融入和扩展传统人文学科研究方法表示怀疑。从InfoVis的角度来看,我们缺少案例研究来说明特定的设计挑战,这些挑战使整个文学研究和人文研究成为信息可视化的独特应用领域。我们通过对Spectralative W @ nderverse的案例研究来研究这些问题,Spectraative W @ nderverse是一种可视化工具,旨在使分析和探索由数千个科幻短篇小说组成的未开发文学作品集。我们介绍了两项实证研究的结果,这些研究涉及了普通读者和文学学者,他们使用了不断发展的可视化原型作为研究的一部分,时间超过一年。我们的发现提出了一种可视化文学作品集的设计空间,该空间由以下方面定义:(1)学术和公共相关性;(2)定性与定量解释方法之间的张力;(3)InfoVis的结果驱动与过程驱动方法,以及(4)文化收藏品的独特材料和视觉品质。通过“思辨世界”,我们展示了视觉化如何通过培养好奇心并提供文学作品集的切入点,同时支持人文研究过程的多个方面,来弥合这些有时相互矛盾的观点。

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